![]() Highlight of the Autodrive : This also works from a field. Loading from point A and delivery to point BĬhoice from the vehicle of the loading point A, then of the unloading point B as well as the transported material. Once the dumpster is full, it will empty it at the north railway silo then return to its loading position and so on (loop mode). In the example below, the worker will go and wait at the given coordinates in the loading position. An important difference with conventional workers is that here the AD worker will meet the thresher/forage harvester instead of waiting for her to come and unload herself.Ĭreation of a task for the worker with choice of the unloading point from a list and choice of the waiting point for manual loading (by positioning it with the mouse) on a field edge. In the example below the worker will detect the forage harvester or the threshing machine in field 01 to meet it and once the dumpster is full, will empty it at the farm silo and then return to field 01 and so right now. Setting the "field monitoring" mode directly from the vehicle. Loading from a field A then delivery to a destination B ![]() Selection possible from the vehicle.ĭitto but without the list of possible destinations with the obligation to create a task via the workers' menu and to point with the mouse to the destination. auto driveĬhoice of destination with search engine and classification by folder. Here is a comparison of the operations that can be carried out with Autodrive on one side and the classic FS22 workers on the other. Especially since the Courseplay edition 22 will not go as far as its predecessor because it will rely on Autodrive. On the other hand, if you are already quite comfortable with Courseplay and want to go even further to carry out more complex tasks (silage, harvest, supply, multiple deliveries, filling bunker silos), the answer is definitely yes.Indeed, Autodrive is probably one of the most intimidating mods to learn at the moment, as the settings are numerous and the creation of your road network tedious and sometimes delicate (to be done on each map). If you are satisfied with the current operation or automate very little of your agricultural work, the answer is obviously no.Let's start by answering this very legitimate question now that FS22 workers are able to go to the fields and make deliveries on their own thanks to the worker menu. The advantages of Autodrive compared to conventional workers The advantages of Autodrive compared to conventional workers.If we add to this that Autodrive has priority management (one-way, two-way, secondary lane), advanced detection of vehicles in the open field (for example to empty a threshing machine or follow a forage harvester) and that it can even dialogue with the Courseplay, you will better understand why it brings a significant improvement in the automation of certain tasks. Literally, from autonomous driving.Īt first sight, this seems little but in reality it is already a lot as the basic workers in the game can quickly find themselves blocked or unable to perform a logical sequence of actions. The primary goal of Autodrive (AD) could be summed up as follows: to ensure that your workers follow a well-defined path to get from point A to point B efficiently and without hassle. So what makes Autodrive stand out and why is it still absolutely necessary for achieving full automation? We will try to answer them in this guide…ĭevelopped by Stefan Schlosser before being joined by Axel and Iwan1803, the mod is only compatible for PC/MAC and also works in multiplayer. In Farming Simulator 22, classic workers can already make deliveries and go to designated fields using the Workers menu. First appearing in Farming Simulator 19 and now available again for FS22, the Autodrive mod aims to help you automate your entire transport and logistics network related to your farming activities.
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