You get knocked out (by Ned of course, who was following you the whole time) and you wake up back in your tower. JUST GO AWAY!" and if you decided to move closer still, then you would hear a warning shot and hear someone running towards you from behind. I would imagine as soon as you got there, you would hear her from her window saying, "Look, creep, I don't know you and I have a gun. However, it would have been kind of interesting to see what would happen if you went across the gap to her lookout-even though she forbade it. It was evident she just wanted someone to connect with on a platonic level, and keeping the interactions strictly "on the radio" was the only way to ensure that. The ending was not what we expected, and it was a letdown to not see Delilah, but it was a proper ending for this story and game. The devs noted that the real treat was in the dialogues you unlock as a result of your choices and that this was probably too subtle of a move for most to notice, making it seem more linear. But realistically, one summer in the woods may not change a situation like his. For comments write (/spoiler), like this: This is a spoilerīig thanks to /u/Pineapple_Plague for making the snoo and /u/garg0 for making the artwork displayed on the sidebar!.If your link contains spoilers, assign a spoiler flair with the flair button.No low-effort or clickbait style posts. No links to the pirated intellectual property of others.If the thumbnail contains spoilers please mark it as NSFW.In Firewatch you’ll explore a wild and unknown environment, facing questions and making interpersonal choices that can build or destroy the only meaningful relationship you have. Firewatch is a single player first person game in production being developed by indie studio, Campo Santo.The game is currently released for PC, Mac, Linux, Xbox One, PS4, and Nintendo Switch.
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